![]() Due to his shape, it's not so suited for landers, but with some creativity. Perfect for motherships and manned missions all around the Kerbol system. It is expensive but can easy launch 100t into space in one stage, and the cost can be recovered using stage recovery and a flip and burn after separation. It is scalable from 2.5m to 3.75m by clicking in the bar and has a wonderful ISP/thrust ratio. This 2.5m beast is very powerful and very efficient. With the right propellant, this is very good also for manned missions and landers on light planets-moons (Duna, Dres.) It is difficult to use for a lander because it takes 10 seconds to fully throttle up, which adds difficulty but is still doable. I suggest this engine for early career long-range probes and light landers. This one too has a built-in power generator, so you have not to worry about solar panels. ![]() This is a medium-sized alternative to the CANDLE, for medium sized ships. On late game, is also good just as power generators for motherships, instead as thruster. It works with many different propellants, so it's up to you to choose which one is better suited for your mission. It has a built in power generation, so it will provide energy to your ship and a decent ratio thrust/ISP for such a little thruster. This tiny engine is very useful for light probes. The models comes from the beautiful Atomic Rocket by Porkjet (link), but are modified to respect the realism profile The firsts Interstellar Extended engines you will unlock in your save (except in sandbox mode), are very easy to use. Here we'll see hot to make the Interstellar Extended engines work. On what to do to make them work correctly. It adds A LOT of parts, and very little info Interstellar Extended is one of the most beautiful and addictive mods ever made for Kerbal Space Program, but it's also one of the most complicated creation of this awesome community.
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